![]() ![]() ![]() I’ve also been getting a lot of emails from audio students asking for help with Wwise implementation issues in the Unity 3D Game Kit, so I’m considering possibly making some kind of short tutorial or walkthrough to act as a standalone guide that hopefully helps people out? If you’re reading this and that’s something that would appeal to you, then definitely get in touch and let me know if there’s something in particular you’d like me to cover - I’ll see what I can rustle up when I get chance. We have huge a library of all the unity assets (2d, 3d, packs, complete projects, environment, etc) as well as tutorials that provide you all the essential. Watch this space for a little bit longer, and I’ll have them out as soon as possible…I hope! These include my Steampunk Robot sound pack, as well as some music tracks from a couple of different projects that I never got around to releasing. ![]() ![]() I’ve also got a couple of half-finished projects I’ve had on the backburner for absolutely ages now, so I thought now would finally be a good time to actually get these finished up and put out in the world. I can’t go into any specifics, but I will say that I’ve worked at Immotion Studios on a couple of super fun projects throughout February and March, and I’ve been working as a freelance sound designer for We Make Audio since early Feb! It’s been a while since my last blog post, and despite the scary state of the world at the moment, 2020 has been a pretty busy year for me so far, despite all the chaos. Whilst things are on a bit of a lull at the moment and the flow of time itself feels convoluted, I thought now would perhaps be a good time to write a quick post on what I’ve been up to lately. To show how these elements can be used we’ve also created a game example using these systems. Hope you’re all safe and well out there - at the time of writing, everything’s still in lockdown here in the UK with the Covid-19 pandemic. Browse and download Unity’s collection of top free assets and packs at no extra cost. 1 Hour 55 Mins 3278 ( 766) Unity Technologies Overview For Educators Summary The Explorer: 2D is a collection of mechanics, tools, systems and assets to hook up gameplay without writing any code. ![]()
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